Index of types


A
access [Tsdl.Sdl.Texture]
allow [Tsdl.Sdl.Audio]
attr [Tsdl.Sdl.Gl]
audio_device_id [Tsdl.Sdl]
audio_spec [Tsdl.Sdl]
axis [Tsdl.Sdl.Controller]

B
bigarray [Tsdl.Sdl]
The type for bigarrays.
bind_type [Tsdl.Sdl.Controller]
button [Tsdl.Sdl.Controller]
button_bind [Tsdl.Sdl.Controller]
SDL_GameControllerButtonBind
button_data [Tsdl.Sdl.Message_box]
button_flags [Tsdl.Sdl.Message_box]
button_state [Tsdl.Sdl]

C
category [Tsdl.Sdl.Log]
color [Tsdl.Sdl.Message_box]
r, g, b from 0 to 255
color [Tsdl.Sdl]
color_scheme [Tsdl.Sdl.Message_box]
context_flags [Tsdl.Sdl.Gl]
cursor [Tsdl.Sdl]

D
data [Tsdl.Sdl.Message_box]
direction_type [Tsdl.Sdl.Haptic]
display_mode [Tsdl.Sdl]
driverdata [Tsdl.Sdl]
Note.

E
effect_type [Tsdl.Sdl.Haptic]
event [Tsdl.Sdl]
event_type [Tsdl.Sdl]

F
feature [Tsdl.Sdl.Haptic]
field [Tsdl.Sdl.Haptic]
The type for effect fields.
field [Tsdl.Sdl.Event]
The type for event fields.
finger [Tsdl.Sdl]
SDL_Finger
finger_id [Tsdl.Sdl]
SDL_FingerID
flags [Tsdl.Sdl.Message_box]
flags [Tsdl.Sdl.Window]
flags [Tsdl.Sdl.Renderer]
flip [Tsdl.Sdl]
format [Tsdl.Sdl.Audio]
format_enum [Tsdl.Sdl.Pixel]

G
game_controller [Tsdl.Sdl]
gamma_ramp [Tsdl.Sdl]
The type for gamma ramps, 256 uint16 values.
gesture_id [Tsdl.Sdl]
SDL_GestureID
gl_context [Tsdl.Sdl]

H
haptic [Tsdl.Sdl]
haptic_effect [Tsdl.Sdl]
haptic_effect_id [Tsdl.Sdl]

I
int16 [Tsdl.Sdl]

J
joystick [Tsdl.Sdl]
joystick_guid [Tsdl.Sdl]
SDL_JoystickGUID.
joystick_id [Tsdl.Sdl]
SDL_JoystickID

K
keycode [Tsdl.Sdl]
keymod [Tsdl.Sdl]

M
mode [Tsdl.Sdl.Blend]
modulate [Tsdl.Sdl.Texture]

P
palette [Tsdl.Sdl]
pixel_format [Tsdl.Sdl]
point [Tsdl.Sdl]
power_info [Tsdl.Sdl]
power_state [Tsdl.Sdl]
priority [Tsdl.Sdl.Log]
priority [Tsdl.Sdl.Hint]
profile [Tsdl.Sdl.Gl]

R
rect [Tsdl.Sdl]
renderer [Tsdl.Sdl]
renderer_info [Tsdl.Sdl]
result [Tsdl.Sdl]
The type for function results.
rw_ops [Tsdl.Sdl]

S
scancode [Tsdl.Sdl]
status [Tsdl.Sdl.Audio]
surface [Tsdl.Sdl]

T
t [Tsdl.Sdl.Haptic.Direction]
t [Tsdl.Sdl.Hat]
t [Tsdl.Sdl.System_cursor]
t [Tsdl.Sdl.Hint]
t [Tsdl.Sdl.Init]
texture [Tsdl.Sdl]
SDL_Texture
toggle_state [Tsdl.Sdl]
touch_id [Tsdl.Sdl]
SDL_TouchID

U
uint16 [Tsdl.Sdl]
uint32 [Tsdl.Sdl]
uint64 [Tsdl.Sdl]
uint8 [Tsdl.Sdl]

W
window [Tsdl.Sdl]
SDL_Window
window_event_id [Tsdl.Sdl.Event]