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Index of types
A
access
[
Tsdl.Sdl.Texture
]
SDL_TextureAccess
allow
[
Tsdl.Sdl.Audio
]
audio_device_id
[
Tsdl.Sdl
]
audio_spec
[
Tsdl.Sdl
]
SDL_AudioSpec
.
axis
[
Tsdl.Sdl.Controller
]
B
bigarray
[
Tsdl.Sdl
]
The type for bigarrays.
bind_type
[
Tsdl.Sdl.Controller
]
button
[
Tsdl.Sdl.Controller
]
button_bind
[
Tsdl.Sdl.Controller
]
SDL_GameControllerButtonBind
C
category
[
Tsdl.Sdl.Log
]
SDL_LOG_CATEGORY
color
[
Tsdl.Sdl
]
SDL_Color
D
direction_type
[
Tsdl.Sdl.Haptic
]
display_mode
[
Tsdl.Sdl
]
SDL_DisplayMode
driverdata
[
Tsdl.Sdl
]
Note.
E
effect_type
[
Tsdl.Sdl.Haptic
]
event
[
Tsdl.Sdl
]
SDL_Event
event_type
[
Tsdl.Sdl
]
SDL_EventType
.
F
feature
[
Tsdl.Sdl.Haptic
]
field
[
Tsdl.Sdl.Haptic
]
The type for effect fields.
field
[
Tsdl.Sdl.Event
]
The type for event fields.
finger
[
Tsdl.Sdl
]
SDL_Finger
finger_id
[
Tsdl.Sdl
]
SDL_FingerID
flags
[
Tsdl.Sdl.Window
]
SDL_WindowFlags
flags
[
Tsdl.Sdl.Renderer
]
SDL_RendererFlags
format
[
Tsdl.Sdl.Audio
]
SDL_AudioFormat
G
gesture_id
[
Tsdl.Sdl
]
SDL_GestureID
gl_context
[
Tsdl.Sdl
]
H
haptic
[
Tsdl.Sdl
]
haptic_effect
[
Tsdl.Sdl
]
haptic_effect_id
[
Tsdl.Sdl
]
I
int16
[
Tsdl.Sdl
]
J
joystick
[
Tsdl.Sdl
]
joystick_guid
[
Tsdl.Sdl
]
SDL_JoystickGUID.
joystick_id
[
Tsdl.Sdl
]
SDL_JoystickID
M
modulate
[
Tsdl.Sdl.Texture
]
SDL_TextureModulate
P
palette
[
Tsdl.Sdl
]
SDL_Palette
point
[
Tsdl.Sdl
]
SDL_Point
power_info
[
Tsdl.Sdl
]
power_state
[
Tsdl.Sdl
]
SDL_PowerState
priority
[
Tsdl.Sdl.Log
]
priority
[
Tsdl.Sdl.Hint
]
SDL_HintPriority
R
rect
[
Tsdl.Sdl
]
SDL_Rect
renderer_info
[
Tsdl.Sdl
]
SDL_RendererInfo
result
[
Tsdl.Sdl
]
The type for function results.
rw_ops
[
Tsdl.Sdl
]
SDL_RWops
S
status
[
Tsdl.Sdl.Audio
]
surface
[
Tsdl.Sdl
]
SDL_Surface
T
t
[
Tsdl.Sdl.Haptic.Direction
]
t
[
Tsdl.Sdl.System_cursor
]
t
[
Tsdl.Sdl.Hint
]
t
[
Tsdl.Sdl.Init
]
touch_id
[
Tsdl.Sdl
]
SDL_TouchID
U
uint16
[
Tsdl.Sdl
]
uint32
[
Tsdl.Sdl
]
uint64
[
Tsdl.Sdl
]
uint8
[
Tsdl.Sdl
]
W
window_event_id
[
Tsdl.Sdl.Event
]
SDL_WindowEventID