sig
val shader_kinds : Lit.Renderer.T.t -> Lit.Prog.shader_kind list
val gl_version :
Lit.Renderer.T.t ->
[ `GL of int * int * int | `GLES of int * int * int | `Unknown ]
val glsl_version :
Lit.Renderer.T.t ->
[ `GL of int * int * int | `GLES of int * int * int | `Unknown ]
val gl_renderer : Lit.Renderer.T.t -> string
val gl_vendor : Lit.Renderer.T.t -> string
end