Up
Index of types
A
access
[
Tsdl.Sdl.Texture
]
SDL_TextureAccess
allow
[
Tsdl.Sdl.Audio
]
attr
[
Tsdl.Sdl.Gl
]
SDL_GLattr
audio_device_id
[
Tsdl.Sdl
]
audio_spec
[
Tsdl.Sdl
]
SDL_AudioSpec
axis
[
Tsdl.Sdl.Controller
]
B
bigarray
[
Tsdl.Sdl
]
The type for bigarrays.
bind_type
[
Tsdl.Sdl.Controller
]
button
[
Tsdl.Sdl.Controller
]
button_bind
[
Tsdl.Sdl.Controller
]
SDL_GameControllerButtonBind
button_data
[
Tsdl.Sdl.Message_box
]
button_flags
[
Tsdl.Sdl.Message_box
]
button_state
[
Tsdl.Sdl
]
C
category
[
Tsdl.Sdl.Log
]
SDL_LOG_CATEGORY
color
[
Tsdl.Sdl.Message_box
]
r, g, b from 0 to 255
color
[
Tsdl.Sdl
]
SDL_Color
color_scheme
[
Tsdl.Sdl.Message_box
]
context_flags
[
Tsdl.Sdl.Gl
]
SDL_GLcontextFlag
cursor
[
Tsdl.Sdl
]
SDL_Cursor
D
data
[
Tsdl.Sdl.Message_box
]
direction_type
[
Tsdl.Sdl.Haptic
]
display_mode
[
Tsdl.Sdl
]
SDL_DisplayMode
driverdata
[
Tsdl.Sdl
]
Note.
E
effect_type
[
Tsdl.Sdl.Haptic
]
event
[
Tsdl.Sdl
]
SDL_Event
event_type
[
Tsdl.Sdl
]
SDL_EventType
.
F
feature
[
Tsdl.Sdl.Haptic
]
field
[
Tsdl.Sdl.Haptic
]
The type for effect fields.
field
[
Tsdl.Sdl.Event
]
The type for event fields.
finger
[
Tsdl.Sdl
]
SDL_Finger
finger_id
[
Tsdl.Sdl
]
SDL_FingerID
flags
[
Tsdl.Sdl.Message_box
]
flags
[
Tsdl.Sdl.Window
]
SDL_WindowFlags
flags
[
Tsdl.Sdl.Renderer
]
SDL_RendererFlags
flip
[
Tsdl.Sdl
]
SDL_RendererFlip
format
[
Tsdl.Sdl.Audio
]
SDL_AudioFormat
format_enum
[
Tsdl.Sdl.Pixel
]
SDL_PixelFormatEnum
.
G
game_controller
[
Tsdl.Sdl
]
SDL_GameController
gamma_ramp
[
Tsdl.Sdl
]
The type for gamma ramps, 256
uint16
values.
gesture_id
[
Tsdl.Sdl
]
SDL_GestureID
gl_context
[
Tsdl.Sdl
]
SDL_GLContext
H
haptic
[
Tsdl.Sdl
]
haptic_effect
[
Tsdl.Sdl
]
haptic_effect_id
[
Tsdl.Sdl
]
I
int16
[
Tsdl.Sdl
]
J
joystick
[
Tsdl.Sdl
]
SDL_Joystick
joystick_guid
[
Tsdl.Sdl
]
SDL_JoystickGUID.
joystick_id
[
Tsdl.Sdl
]
SDL_JoystickID
K
keycode
[
Tsdl.Sdl
]
SDL_Keycode
keymod
[
Tsdl.Sdl
]
SDL_Keymod
.
M
mode
[
Tsdl.Sdl.Blend
]
SDL_BlendMode
modulate
[
Tsdl.Sdl.Texture
]
SDL_TextureModulate
P
palette
[
Tsdl.Sdl
]
SDL_Palette
pixel_format
[
Tsdl.Sdl
]
SDL_PixelFormat
point
[
Tsdl.Sdl
]
SDL_Point
power_info
[
Tsdl.Sdl
]
power_state
[
Tsdl.Sdl
]
SDL_PowerState
priority
[
Tsdl.Sdl.Log
]
priority
[
Tsdl.Sdl.Hint
]
SDL_HintPriority
profile
[
Tsdl.Sdl.Gl
]
SDL_GLprofile
R
rect
[
Tsdl.Sdl
]
SDL_Rect
renderer
[
Tsdl.Sdl
]
SDL_Renderer
renderer_info
[
Tsdl.Sdl
]
SDL_RendererInfo
result
[
Tsdl.Sdl
]
The type for function results.
rw_ops
[
Tsdl.Sdl
]
SDL_RWops
S
scancode
[
Tsdl.Sdl
]
SDL_Scancode
status
[
Tsdl.Sdl.Audio
]
surface
[
Tsdl.Sdl
]
SDL_Surface
T
t
[
Tsdl.Sdl.Haptic.Direction
]
t
[
Tsdl.Sdl.Hat
]
t
[
Tsdl.Sdl.System_cursor
]
t
[
Tsdl.Sdl.Hint
]
t
[
Tsdl.Sdl.Init
]
texture
[
Tsdl.Sdl
]
SDL_Texture
toggle_state
[
Tsdl.Sdl
]
touch_id
[
Tsdl.Sdl
]
SDL_TouchID
U
uint16
[
Tsdl.Sdl
]
uint32
[
Tsdl.Sdl
]
uint64
[
Tsdl.Sdl
]
uint8
[
Tsdl.Sdl
]
W
window
[
Tsdl.Sdl
]
SDL_Window
window_event_id
[
Tsdl.Sdl.Event
]
SDL_WindowEventID