sig
type colors = [ `RGBA_8888 | `RGB_565 ]
type depth = [ `D_16 | `D_24 ]
type stencil = [ `S_8 ]
type t = {
accelerated : bool option;
multisample : int option;
doublebuffer : bool;
stereo : bool;
srgb : bool;
colors : Useri.Surface.Gl.colors;
depth : Useri.Surface.Gl.depth option;
stencil : Useri.Surface.Gl.stencil option;
version : int * int;
}
val default : Useri.Surface.Gl.t
end